Chapter 4: Birds in the Trap Sing McKnight #1

My project is very flexible in terms of the workflow, which allows me to jump between ideas an operate on different fields of the concept. I started working on Chapter 2: Days Before Rodeo, but during the process of planning and writing down/outlining possible options, I came up with a good 3D model design for chapter 4 (second studio album): “Birds in the Trap Sing McKnight”. The vision for this is based on an old-fashioned bird cage, with bent bars, as if something escaped from it. There will be smoke and feathers coming from the inside of the cage. The smoke will most likely be applied in Photoshop in the post-rendering stage.

Luckily, due to the amount of practice beforehand, I became familiar with methods and techniques, which perfectly apply to this model.

birds cage

Most vertical bars are simply made of cylinders and connected with the Cloner Effector, which sets them up in a circular pattern when right values are applied.

Loft tool with a circle spline attached, allows to copy the shape and progressively place and rotate further segments. Those segments can be then moved, but they remain attached to the rest of the structure, which results in the freedom of adjusting how the bars are bent. The more segments it consists of, the smoother the transition is. I simply moved around middle circles to “bend” the bars (same with the hook lifting the cage).

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