Substance Painter

One last outstanding task was a write-up on my experience with Substance Painter. I wanted to use it in order to create realistic textures and materials for my objects. First of all, I watched a brief video on how to import an object from Cinema 4D and open it in SP based on colour profile.

For some reason I had problems that I couldn’t fix. When I opened my model in the .obj format, the low poly style seemed not to work, as the mesh was smoothened. I then tried another format that I found out about – .fbx. In this case it seemed to be closer to the result I need, but the issue was an odd displacement of the hair, moved to the right from the head.

I know that Substance Painter is a powerful tool and it’s worth using, but I then learned more about the Physical Renderer in Cinema 4D and found out that it’s possibly enough for me to work with for now. Rather than trying to fix those issues (which I’m sure aren’t hard to work out), I preferred to move back onto modeling itself and rendering inside C4D.

I will definitely come back to Substance Painter and try to get some experience after Christmas, when my skills within Cinema 4D are more refined.

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