This tutorial involved some practices I’ve already been doing in the past, like MoExtrude, but also introduced me to Polygon Deformation, xPresso tag and Mesh Deformer.
I haven’t reached the final result from the video, because it included a material created in another tutorial (which I will get back to at some point too). Although, it was still a good practice, because it taught me that there is a way to connect a few effectors, using one of the Cinema 4D tags, called xPresso tag. It opens a window similar to the one where the Material Nodes are in Blender:
Making Global Matrix an output in the first material and an input in the other, connects them, making any variations within scale, position and rotation mutual.
Another step in the video was improving the geometry. There were two methods mentioned (which I will have to learn about) – subdivision surface and bevel deformer. Although, in this case, there’s a better way – duplicating the sphere to make it a high res target sphere, adding more segments to it and adding a mesh deformer. MoExtrude changing the mesh of the low mesh sphere, confuses the mesh deformer. Solution for this was creating Connect Object (like in one of the previous tutorials) and making the sphere a child of it. In the Mesh Deformer, putting Connect Object in the cage and clicking initialize completes the process.
I’m planning to complete one more tutorial and start experimenting on my own.