Chapter 3: Rodeo + Completed cage with feathers model

After creating the cage, which is a symbol of Travis Scott’s second studio album, I have taken a step back in the timeline of his musical releases and focused on the first album, which got him a major recognition – Rodeo. Approaching this model, I decided to focus on a simple, yet powerful concept. I also wanted to challenge myself again and try something complicated, like the owl and human face models. This lead me to an idea of making a skull of a bull, which has an obvious reference to the rodeo.

Like in the cases of owl and human head model, I started off with a plain, giving it an extremely basic shape. I found a good video, which served me as a point of reference:

I took screenshots and put them in the appropriate perspective windows. I used the top perspective for more tricky angles, which resulted in a higher accuracy:

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Here’s my table of contents for this model: Symmetry and Subdivision Surface + Loft tool for the horn (with circles as the main structure) and cubes with adjusted shapes for the teeth.

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Low poly version of the model (I applied loop cuts on the basic plain, to make the model more flexible for the adjustments):

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Subdivision Surface (2 steps):

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Refined model rendered with a studio lighting and glossy material:

BULLSKULL

As mentioned in the title, I have also arranged a similar scene with the bird cage and feathers made previously. Although, I encountered an issue, as the barbs of the feathers wouldn’t render, but I quickly fixed it finding out that it is necessary to turn the hair option on in the render settings:

cagee

I have now two models to finish – Days Before Rodeo mixtape model and a representation of his upcoming and most important album in the entire career – Astroworld. After that, I can move onto creating a scene with appropriate lighting and emissive particles, which can be used for each of the models. This brings me closer to refining the final designs.