The first step into creating my compositions will be approaching potentially the most complex structure in the whole design – human head. Regardless of how the final images will look like, creating it will be a necessity. This is why I will continue on expanding ideas throughout this process, while preparing assets that I need for my project.
I have found a very useful tutorial in one of the 3D modeling books and decided to follow it along. I’ve managed to create a rough version of what the mesh could look like in the end, but there have been many errors and mistakes I’ve made, which taught me a lot. First of all, one step involved preparing just half of a cube for the head model. I had to fix a gap resulting in the removal of half of the object. The most common tool called Bridge didn’t seem to resolve the situation, as it didn’t “glue” the mesh together properly. I found in the internet that there’s an option called “Mesh Checking” which highlights any possible mistakes and bad geometry. It showed 2 green lines, which haven’t been connected with the object properly, so I looked for alternative solutions. One of them is a simple tool called “Close Polygon Hole” and it worked perfectly, fixing my first issue. Image below presents the problem (highlighted green lines):
I then carried on with following the tutorial and creating the basic shape from a cube:
At this stage I realized that the images aren’t perfectly responding to the perspective I needed, as they were’t perfectly aligned. I replaced the images with better ones and adjusted the geometry accordingly.
I noticed a critical error after finishing the touch-ups. Using the Mesh Checking tool I discovered that most of the model is highlighted with bright red. It was the area with non-planar polygons. Those aren’t consisting of points on the same plane, which could result in odd shadows and additional artifacts. It’s not a big issue when Subdivision Surface is being applied, but I can’t exclude an option of operating on a raw model. One last problem I encountered was not centering points of the half of the face with the Y axis. After applying symmetry effector it didn’t align perfectly.
Even though it wasn’t entirely successful, this process taught me a lot and the second approach should be more promising.